| At a Glance: In these days of big game titles
sporting big budgets, big marketing, big graphics, and all-too often big shortcomings, it
is something of a rarity to find a modest bit of software that can stand tall and even
thrive on its depth, quality and gameplay merits alone. Exile III: Ruined World is
one such title. With a top-down third-perspective look that is very reminiscent of a the
older Ultima games (particularly Ultima III), Exile III by Jeff Vogel of Spiderweb
Software is a fantastic find for the hard-core computer role-player.
Game Setting:
The third in a series of remarkably successful shareware games known as the Exile
series, your adventure in E3 (Exile III) begins in a gigantic underground cavern known as
Upper Exile, the gateway between the Empire above on the worlds surface and Exile
below where your people have made their home and refuge. The history of the Exiles is a
long and often violent one (covered by the first two games of the Exile saga), and now
your party finds itself in the midst of a concerted effort by the Exiles to return to the
surface. Though your journey begins in Upper Exile, you will soon be exploring the vast
surface of Jeff Vogels world as you strive for the knowledge your people need to
achieve their long-awaited homecoming.
Character Creation and Development:
Exile III comes with a pre-generated party of six, but you will undoubtedly want to
craft your own adventurers to take on this grand journey. The character creation system
offered by E3 is quite involved, though easy enough to get through thanks to the friendly
interface and helpful mini-tutorials. You can choose from three races, human, Nephilim (a
cat-like people) and Slithzerikai (serpent-folk). You then choose special character traits
(both good and bad) which affect your character before going on to assign specific
skill points from a pre-set pool.
The open-ended style of character generation is refreshing in itself, allowing you to
create almost any sort of character you wish, at the cost of having to earn more and more
experience points to gain subsequent levels in the game. For example, a Nephilim (who
gains automatic bonuses to dexterity and other skills) character who is given the traits
of "extra-strength" and "ambidextrous" would be a formidable character
indeed, but would have to gain much more experience to go up a level than a normal human
character would. In order to offset this, you might give the same character a bad back or
the inability to use magic to lower the experience penalty.
There is a vast array of skills that your character can become proficient in, from
lockpicking, to alchemy, to magic, to various weapon and combat disciplines. No character
is prohibited from pursuing any field, though you will definitely find it useful to have
characters specialize in related fields. It takes skill points gained through levels to
increase your expertise, and it takes gold to get trained as well, making character
development in E3 challenging and rewarding as well.
Game Engine:
Jeff Vogel has mentioned himself that Ultima III was something of an inspiration to him
when creating the Exile series, and this is evident in the E3 game engine. During overland
travel, your party is represented as a single character icon that moves across the game
world, finding towns, dungeons and other special locations while fending off groups of
wandering monsters. During combat, your party splits up and engages its foes in remarkably
detailed combat, firing arrows, slinging spells, and hacking away in hand-to-hand combat.
There is a keystroke equivalent for almost every action imaginable, though a mouse can
be used exclusively as well. E3 sports one of the best user interfaces Ive seen in
any game, being intuitive and very flexible which helps greatly - considering the many,
many aspects of character and inventory management youll be dealing with during your
adventures. Adventuring is also simplified by the use of an excellent auto-mapper,
auto-notes feature, an auto-journal, on-line game "encyclopedia", and
context-sensitive help through right-clicking. You get all this packaged in an
unbelievably small download barely over 3 megabytes in size, which will run on nearly any
machine which can support SVGA graphics.
Game Environment:
To call the world of E3 large would be quite an understatement. Just the caverns of
Lower Exile alone will be enough to keep you occupied for days of gameplay, and could even
be considered a worthy little game by itself. Once you reach the surface, you will soon
realize how huge the game world truly is, consisting of large grassy areas, tall mountain
ranges, vast wilderness, and many, many ports and cities. Each area, city and dungeon in
E3 is remarkably detailed, filled with tricks, traps, monsters, special encounters,
friends, foes, and a multitude of other features which will make you wonder if all this
could really have been made by a one-man design company. NPCs have their own
personalities, offering help and advice, sometimes for free and sometimes for a price, all
driven by a very well-made dialogue interface.
The Good In summary:
Being a long-time fan of Exile III, I could go on and on about the merits of this
title, but Ill sum it up with this E3 is simply the best value you can find
in a RPG title today, offering amazing gameplay, plot and character development,
ease-of-use, and sheer depth at a very reasonable price (I believe under $25 at the time
of this writing). Other Exile titles are also available from Spiderweb Software, including
earlier chapters in the saga as well as the later Blades of Exile which sports a scenario
editor. (No I dont work for Jeff Vogel, though I am a very discriminating fan.) J
The Bad In Summary:
Being a shareware game, graphics and sound are naturally not what youd expect of
a high-budget production, though they are still quite good and dont really detract
from the game in any way. If you are turned off by very detailed gameplay and
epic-scale game worlds, then Exile III may not be for you.
Tips for Beginners:
Spellcasters are crucial to this game, and should start out with at least third level
magic skill if possible. However, dont get so caught up in magic that you neglect
other vital areas such as lockpicking and weapon skills. Specialize each character in one
weapon type when you can. Clear out as much of Upper Exile as you can at first, and if
anything proves too difficult, come back for it later when youve gained some
experience. Speak to lots of people
. you never know what you may find
.
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